
The resources can be viewed in the Resources Panel in the upper right of your screen. The barren and dusty planet below is Ninevah, about half the size Earth was before the Burning.ResourcesAs you first start out, you'll need to quickly gather resources to survive. From the looks of it, however, station construction ground to a halt shortly after it began, with no immediate indication of what went wrong with the assembly bots. You see plans for mines, habitat modules, research facilities, and shipyards. Your goal is to survive, gather resources, build out the Junction Gate station, and keep your population alive and happy.StoryThe station is called Junction Gate, a colony seed that never fully blossomed. Junction Gate Civ Builder, Clicker, RPG Junction Gate is an incremental resource management and strategy game. Monuments require significant resources and build over several steps.Cities will trade resources with all other cities, providing there is a surplus of the resource being traded in the city. Each city will trade with other cities and will contribute partly to a faster growth of other cities.Monuments are great structures in cities which provide a bonus to resource production for all cities. Every building will be able to facilitate a certain amount of population.Over 400 city achievements give small bonuses to city production.Multiple cities can be build, each with different starting conditions for production. The newly acquired space can be used to build more housing or other buildings.Many different aspects of city happiness: unemployment, government, safety buildings to name a few. Space costs increasingly more, but is automatically bought.
Civ 6 world builder resource placement upgrade#
Upgrading buildings is not automatic: you decide whether to upgrade (at certain cost) the level, which will cost more incrementally, will need more workers and other resources and produce more.An advisor will hint to the next steps needed to grow the city.Housing generates income to buy more space. Production buildings have a fixed cost, with an increasing cost and production per level. Every resource is required to improve housing or provide resources to produce other resources.50+ levels of production buildings per resource. Starting with 'empty lots' automatically upgrading them to palaces (eventually) when sufficient resources are available.30+ resources. Donations are very welcome to help development.70+ levels of housing ranging from tents to palaces. Ads can be viewed to speed up progression for a city. Keep your villagers happy by balancing workforce, happiness, productivity and other properties.Free of charge with no forced ads.

Industrial: Movement cost reduced to 0.75.Plan: Expand the City Civ Builder, Incremental Create your own city: start with 0 population, building the necessary housing, resources, production buildings to provide the needs of the growing city. If built on Pearls or Whales, provides a copy of that resourceĪncient: Flat movement cost of 1 regardless of terrain.Ĭlassical: Bridges (move across rivers with no penalty)
Only gets the bonus from Globalization once even if researched multiple times If built on appropriate Luxury Resource, provides a copy of that resource Occupying unit receives +4 Defense Strength and 2 turns of fortification If built on Gypsum or Marble, provides a copy of that Luxury Resource If built on appropriate Strategic or Luxury resource, provides a copy of that resource If built on Horses, provides a copy of that Strategic Resource +1 Food per 2 adjacent Farms (Feudalism until Replaceable Parts) The type of improvement that can be built on a tile is determined by the qualities of the tile including the terrain and resources. Improvements are built by particular units on almost any tile within your cities that is not occupied by a city center, district, mountain, natural wonder, or world wonder. The various Improvement in Civilization VI.
